By: Wycked
| Platform |
GameBoy Advance |
| Company |
Nintendo |
| Game Time |
N/A |
| Completion Time |
N/A |
|
Most of the time, “special edition”
to me only really warrants a purchase when it’s
on a DVD. Special edition games and consoles I skip
over, ‘cause what extra do you get for what
you pay? An extra level? A cool color? A fancy box?
But the retro trend of late is pandering to my nostalgia,
and I can’t fight it. Nintendo’s roped
me in with their latest ploy to steal my paychecks:
The Classic NES Special Edition GameBoy Advance,
and the Classic NES Series. But I couldn’t
stay mad after taking this thing out of the box
and firing it up.
| GameBoy Advance, Classic
NES Limited Edition, ESRP $99.00 |
 |
It’s the same SP you know
and love, just NESified. You can see the controls,
set up to look like the original NES controller.
Red B and A buttons, black D-pad and select/start
buttons, grey box pattern down the middle
and red Nintendo logo in the corner. What
you can’t see is that the design overlay
is also slightly rough, giving that grippy
feel the NES controller’s overlay had.
The fancy-schmancy box has both that gold
and white font that used to adorn old NES
hardware packaging, and the original GameBoy
logo. The back advertises the Classic NES
Series games out right now. |
 |
Closed, the top of the lid has
the NES vent pattern painted across it, and
the silver and black logo is replaced by a
red and black one. The screen assembly and
top half of the controller part is a light
grey, the bottom half darker grey, mimicking
the two-tone color of the NES Control Deck.
Maybe I’m hallucinating (if you can
do that with your hands), but the system feels
lighter than my old Platinum one. I don’t
imagine the skin I added gave it any more
weight, maybe it’s just lighter plastic.
A different boot animation would’ve
been cool, something 8-bit in look and sound.
|
And a red power light to replace the green one
would have been a nice touch, not to mention the
dreaded flashing power light for games it can’t
read or if there’s no cart in it. But, you
take what you can get. Minor wants aside, it’s
pretty snazzy. It’s for anyone who still
has an NES in the living room (and two or three
more in the closet) and plays it regularly, and
if you can find a Gamestop or other store taking
a bit off the price for trading in a used SP (in
my case they took 60 bucks off the price), you
might want to jump on that. And while your wallet
pays homage to 80s gaming technology, might I
suggest…
| Classic NES
Series: The Legend of Zelda, ESRP $20.00 |
|
Chances are pretty good that you have this game,
as well as about 90% of the current Classic NES
Series games (Legend of Zelda, Bomberman, Xevious,
Excitebike, Ice Climber, Super Mario Bros., Pac-Man
and Donkey Kong) in one format or another. Originally
I was of the opinion that “I already have
these games, I’m not paying 20 bucks for
‘em again.” But it called out to me.
I couldn’t buy this little NESish system
without at least one NES game. In my opinion,
Zelda is the only one worth 20 bucks of the lot.
You can get Pac-Man in a separate compilation
for 10 bucks at Wal-Mart, Xevious is a crappy
shooter, the NES Donkey Kong only had like 2 or
3 levels, and shit… even my grandpa beat
Super Mario Bros. Bomberman and Excitebike are
a big maybe. I’d put ‘em at 10 bucks.
Zelda, on the other hand, is a long and arduous
task, rife with monsters, dungeons, puzzles, and
hours of play time for the first half (1st quest)
alone. And before I forget, the Classic NES Series
games even come in cool grey cartridges, instead
of the usual black. Just like the original! Isn’t
that keen! I didn’t just say “keen”
there.
You know the drill. The evil Ganon has stolen
the almighty Triforce of Power, and sets his sights
on the Triforce of Wisdom. Hyrule’s princess
Zelda breaks the Triforce of Wisdom up and scatters
it to eight dungeons across the land, royally
pissing off Ganon and forcing him to kidnap her.
Now it’s up to young traveler Link to save
Zelda and bring peace to yadda yadda, cue theme
music.
The game is a perfect emulation of the original,
the only real exceptions being corrections to
spelling and grammar in text, and a very slight
squashing of the vertical resolution to adjust
for the not quite square GBA screen. It’s
not really even noticeable though, and is a much
better alternative than shrinking the whole thing
down until it’s square. It seems to use
Nintendo’s standard retail emulator, the
same one used in the Animal Crossing games transferable
to the GBA, as well as the one used in Metroid:
Zero Mission. Hitting the shoulder buttons brings
up the sleep mode menu, and hitting select and
up at the status screen during the game now brings
up the “save/continue/retry” menu
that normally comes up after death. It doesn’t
allow you to save your exact location and basically
pause the game, it just saves your progress without
chalking up a death. The sound is spot-on. You’ll
forget that you paid 20 bucks for another copy
of this game when you hear that classic theme.
The “ZELDA” name trick does still
works to go straight to the 2nd quest. Really
the only gripe I got with this game is that it
doesn’t come in one of those cool gold cartridges.
So I guess to conclude, I’d say this is
the only game out of the current Classic NES Series
that I can recommend. It’s the only one
still worth 20 bucks almost 20 years after it
was first released (Jesus Christ, has it been
almost 20 years already?), and it’s it,
and that’s that. A game like this is above
ratings systems, so I’ll just skip that.
|