By: Joe
| Platform |
GameCube |
| Company |
Activision |
| Game Time |
n/a |
| Completion Time |
2 Days |
I couldn't call myself a comic book fan if I
didn't know who Spider-Man was. And I am a comic
fan. Most definitely I am that. But...I couldn't
call myself a videogame fan if I didn't play the
new Spider-Man - The Movie for the Nintendo Gamecube.
This game is fantastic. Remember the good ol'
days when you could count on the fact that a movie
licensed video game was gonna suck? Not so anymore,
my friends. The hype of the upcoming Spider-Man
movie definitely played a part in convincing me
to try out this game. I mean, I truly thought
the game was gonna kinda blow and I'd have a nice
little pan of a review ready. Was I wrong.
Story - Contrary to what you might think. Spider-Man
- The Movie barely scratches the surface of the
film. There are a couple key points that the game
and the movie share but other than that, this
game is it's own entity. You are Peter Parker
and you've recently gone through some outstanding
changes after being bit by a radioactive spider.
You've just put your special powers to the test
in a prize fighting ring. The fight commissioner
has cheated you and soon after he gets robbed.
Even though you had a chance to stop the burglar,
you allow him to leave...figuring that the commissioner
deserved it. On your way home, you see that there's
a police line around your house and many officers
gathered around. You find out that your Uncle
has been killed in a robbery. Without thinking
you hit the city skyline in search of your Uncle's
killer. This is where you start the game. You
track the killer's gang from rooftop to rooftop
trying to find the man who killed Uncle Ben. Thus
is the birth of the legendary superhero, Spider-Man.
Spider-Man's deeds are being watched very closely
by Norman Osborn. Father of Peter parker's best
friend, Harry, and owner and head researcher for
Oscorp. Oscorp is a leading contractor for the
nations bio, mechanical and chemical weapons.
Their latest attempts at engineering the perfect
human weapon have met failure after failure and
Norman Osborn belives that Spider-Man holds the
key. So, as you rid the city of villains like
Shocker, Scorpion and Vulture...you're also having
to thwart Norman Osborn's attempts to nab you
for himself. After a handful of unsuccessful attempts
by his mechanical spiders, Norman decides to be
put into his super scientific chamber and is thusly
turned into the Green Goblin. The ultimate nemesis
and only true threat to Spider-Man.
Gameplay - The gameplay is pretty involved but,
thanks to the ingame training mode, you have all
the time in the world to get yourself familiar
with the control scheme and button placement.
(For anyone who doesn't know....the Nintendo Gamecube
controllers are rediculously complicated) They
have training for anything you might wanna learn.
Fighting, Web Swinging, Web Zipping, Jumping,
Shooting Webs at a Distance....it's insane. But
what makes this training mode oh soooo special?
All the training sessions are narrated by none
other than Bruce Campbell himself. Expect his
usually wit and sarcasm as you make mistakes on
your way to becoming a superhero.
The gameplay is pretty nice and tight though.
You press a direction and Spider-Man goes that
way. What's cool is the Spider-Sense that's built
into the controller. If the controller vibrates
from one direction...move the other way and you
avoid being hit. I didn't know this game was THAT
detailed until I just played around with it a
bit. GOOD WORK!! It doesn't take forever to get
Spidey to go somewhere. The hit detection is pretty
nice until you have to duke it out with Green
Goblin. For some reason, this bitch can do whatever
the hell he wants to you whenever he wants to
do it and you can barely get a swing in. It takes
lots of skill to beat this guy.
Other than the technical aspects of the gameplay,
the actual things you do in the game are pretty
amazing. when engaged in a battle above the city
streets you can land on some enemies backs and
start pounding away at them and the camera will
start to pan up and show the cars speeding by
below you as you and the Goblin clash. You can
infiltrate offices and wherehouses and remain
undetected by bad guys by staying hidden in the
shadows. It's all pretty extensive and impressive.
Graphics - This game looks incredible. The characters
are rendered or animated or whatever to the smallest
detail. There is, however, a lack of diversity
when it comes to some of the bad guy models. Like
it just took a little less time to make the game
if they decided to make all the bad guys look
alike. The levels are extensive and look beautiful
and you can interact with almost everything you
see on the screen. See a shelf in a wherehouse
you don't like? Bust it up!! The CG sequences
are rendered very nicely. The animated versions
of Tobey Maguire and Willem Dafoe look JUST LIKE
THE ACTUAL PEOPLE!! It's really cool.
Sound - I'm surprised that Activision didn't try
to nab a song or two from the movie for the actual
game. I'm in no way disappointed in the music
in the game...just surprised there wasn't any
cross promotion there. All the music in the game
is synthesized and mixed specifically for the
game. There are, however, som really memorable
pieces. The song to the first level just fits
the attitude of a scene where we're seeing the
first steps to a great superhero. And the music
in the last scene of the last level is great.
Gives it that perfect "comic book/ultimate
clash" kinda feel.
The voice work is no laughing matter either. Tobey
Maguire and Willem Dafoe voice their movie roles
in the game. They didn't phone it in either, folks.
They actually did a great job characterizing their
roles in the videogame. The other characters were
pretty quality as well. I love when you jump on
a bad guys shoulders and start hitting him and
the guy says "Shoot him! Shoot him!"
and another bad guy pulls out a gun and points
it at the two of you and then the bad guy goes
"No!! Wait!! Don't!!" It's hilarious.
The sounds of the cars and people of the city
below you is sooo realistic and done very well.
The closer to the ground you fall, the louder
they get. Also, they have sounds that fit different
locations. You're more apt to hear seagulls when
you're swinging around the bay area. There are
construction sounds closer inland where most the
roadwork goes on...it's totally cool.
Overall - My overall impression with this game
is pretty darn great. It was a wonderful challenge
and a stunning game. I was pleasantly surprised
that the game ruined NOTHING of the movie. Even
the ending, as similar as it is to the end of
the movie, is still more like the original Green
Goblin storyline from the comics. I thought I
was gonna go into the movie knowing all that would
happen after playing the game. NOT SO! They did
a great job making this game it's own story. (I
repeat myself) You can live in the training courses
alone in this game....but play through the game.
It's great. You unlock some great production art
from the film and hidden movies and stuff.
The game is out on Playstation 2, Nintendo GameCube,
X-Box and Gameboy Advance. I dunno how the other
versions look but the GameCube version is gorgeous.
The game get's a A. Would have been a A+ if fighting
the Green Goblin wasn't such an impossible feat.
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