By: Ozzymadeo
| Platform |
PC |
| Company |
Bioware/Atari |
| Game Time |
Shit Loads |
| Completion Time |
I doubt its possible |
So I lied, this game won't excite you sexually.
Well, maybe it won't. I don't know what kind of
thing you're into.
Either which way, this is a game that certainly
deserves the praise it gets. Anybody who has played
the "Baldur's Gate" games know how this
one will work. You're put down in an epic adventure
and you go off on a journey to save this, that
or the other. Thankfully though, there's more
to it than that. While you've got the standard
single player adventure that will take you AT
LEAST 40 hours to play through, there is the option
of playing modules that other people have played.
And of course, you can do what others do since
the create a module toolset is built into the
game. More on that later.
It has been a healthy progression since the first
Baldur's Gate game and with Neverwinter Nights,
vast improvements have been made on gameplay.
That's saying a lot my friends. The option to
rotate the map and zoom in and out of the map
struck me as the most noticeable of improvements.
Plus being able to access a map or accessing inventory
without switching to another screen were two features
that I doubt will ever go out of style.
The single player adventure did not disappoint
one bit. While the stories from "Baldur's
Gate" and "Baldur's Gate II" were
great, "Neverwinter Nights" managed
to surpass them both without losing anything.
In fact, I found the story to be more consuming
than most games I've ever played and trust me,
I've played a shitload. There are of course the
mandatory twists and turns, but they're the kind
that you rarely see coming. So when they do, they
make complete sense. "Neverwinter Nights"
is something that some games could only wish to
be, tight.
I'm talking to you Blood
Omen 2.
Grandia
2? Paying attention?
And when you're done with the quest that came
with the game, you can then move on to create
your own. I'm still playing with this and I doubt
that I'll ever know it all. The Module Creation
Toolset is so involved and thorough, its amazing.
I find something new every time and I constantly
ask myself how I could include all of it. Best
of all, Bioware allows you to look at the in game
levels and how they were created. That gets high
marks as far as tutorials go. You can't ask for
better examples.
Going even further than that, you can play online.
Maybe save some cash from Everquest. And if you're
in the mood to play God, you can be the DM in
an online game and control every aspect of the
campaign. Cool? I think so.
Unfortunately, even the best of games have small
flaws. This could be a matter of personal choice,
but the tilesets could have had more variety.
While I'm sure we'll be getting our fair share
of expansion packs, it still would have been nice
to have gotten more variety in the lands we pillage.
Again maybe this is just me, but despite having
a machine that went way beyond the specs required,
the game still ran somewhat choppy. I've seen
more graphically intense games than this run with
perfection on my machine. Maybe it just doesn't
like my machine or there is some questionable
code. Regardless, if you've got the hardware,
get this software. You'll still enjoy it.
So in conclusion, I will give this game high ratings.
And for those of you who compare my reviews to
my take on "Smackdown:
Just Bring It", I will leave you
with this:
No lesbians but you can run naked through a whore
house.
God bless America.
GRADE: A-
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