| Review By: Wycked
| Platform |
Playstation 2 |
| Company |
n/a |
| Game Time |
n/a |
| Completion Time |
n/a |
|
I got the Winter 2003 Playstation 2 Jampack in the
mail the other night, and here’s what I think.
DDR MAX 2 – Couldn’t tell
you. I’m not gonna play it, I’m not
giving it to that stupid STUPID Dance Dance Revolution
crap. People, you look retarded doing it. And
I read once in the campus newspaper here an interview
with a kid from the DDR Club. He said he even
uses moves he gets from the game when he goes
out to clubs to dance. People, if you see him
or anyone like him, kill them. KILL!!!
Teenage Mutant Ninja Turtles – I
was really hoping this game would be better. I
mean what red-blooded American in their early
20’s doesn’t dig the Ninja Turtles?
The losers, that’s who. And I’ll fucking
kill them. TMNT is back in old-school arcade brawler
form. This game looks REALLY good. This is probably
some of the best cel-shading I’ve seen since
Wind Waker, and it all captures the look of the
show well. But that’s it. There’s
virtually no fighting system, it’s been
reduced to incessant button mashing. The dialogue
is maddening, the same stupid stupid lines repeated
with every swing and kick. Every single one. I
almost had a stroke the 30th time in a row I heard
“slice and DICE!” or “time to
SPLIT!”And there were like 3 different types
of enemies total. 2 kinds of thugs and Mousers.
And the Mousers didn’t even attack me, they
just exploded like bombs after I killed ‘em.
On the plus side, the map arrangement was good.
It moved down streets and through alleys, and
around corners. Lots better than the original
left-to-right-only design of the first two arcade
games. With a better fighting system, and decent
dialogue from the original voice actors, this
would be a great 4-player party game. The demo
lets you play through level 2 with Leonardo only.
Ratchet & Clank 2: Going Commando
– I already have the full game, so this
one might have let out a few spoilers for me.
It lets you play in three modes: Space Combat,
Megacorp Testing Facility (normal on-foot mode)
and Giant Clank Battle. Space Combat lets you
play through the initial attack on the Thugs-4-Less
base in the asteroid field. Megacorp Testing Facility
sends you off through that level with a few weapons
and items, to get the feel of the normal game,
which is a fun action robot killing free-for-all,
along with heaping helpings of adventure elements
and sweetass weapons. My favorite is the Blitz
Gun, which is basically a big futuristic pump-action
shotgun. The most fun of the three, Giant Clank
Battle, puts you on the back of Clank in his gigantic
battle-mode, where you stomp round one of the
spherical levels (think Tetrisphere) fighting
with fists and projectiles against another guy
in a big robot suit. The planetoid is covered
in skyscrapers and buildings, all destructible,
and little attack choppers buzz around and shoot
at you to pester you. It’s like something
out of Godzilla or some shit. The R&C games
also stand out to me in the audio department,
boasting excellent BGMs with a techno/beat/orchestral
mix thing going. Very good stuff.
Whiplash – I’m not sure what
to say about this one. On one hand, it’s
just another platformer. But on the other, you
play as a weasel that uses a rabbit on a chain
as a weapon, to beat things with. The two are
trying to escape from an animal testing facility,
and free other animals in the process. This consists
of running around beating the bad guys with the
rabbit, as well as just beating the ever loving
crap out of everything else. Repetitive, but kinda
funny. Demo’s one level.
Need For Speed Underground – Underground…
sewers are underground. Sewers contain crap…
hey, this game is crap! The Need For Speed games
never cut it for me to begin with, with slow framerates,
a total lack of a crash engine, and a bland upgrade
system. In fact, the only reason I ever played
Hot Pursuit or High Stakes was for the police
chase mode. Once I started playing games like
Burnout and Grand Theft Auto 3,, I had absolutely
no need for it anymore. But what really shocks
me about Need For Speed is, even on a PS2 it’s
slow and choppy, there’s absolutely no crash
engine, and the upgrade system is still worthless.
Add to that formula Underground’s needlessly
blurry graphics (on everything but the cars),
and it’s just not a fun game. The only thing
people buy NFS games for anymore is the brand
names all over it. You can get better “Fast
and the Furious” action out of Midnight
Club 2 or Burnout 2. This demo lets you drive
the upgraded godawful orange Mitsubishi Eclipse
through one race.
Downhill Domination – This one I
liked. It’s like Road Rash meets downhill
BMX. You pick some weird hip teen rider and set
out down a mountain on a race to the bottom, doing
tricks and winning by any means necessary. Career
mode lets you pick sponsors, and doing tricks
and winning obviously earn money, for new clothing,
bikes, equipment, and landing you new sponsors.
Weapons available via attack-upgrade pickups include
physical attacks, large sticks, homing water-bottles,
and the like. The course is all over the place,
rocks and trees and paths and cliffs everywhere,
littered with ramps, bystanders, animals, and
various weather effects. It’s not realistic,
but neither was Road Rash. If you liked it, you’ll
like this. The demo lets you play all three modes
of one level with two different riders.
Finding Nemo – Childish and simple,
but it is for kids. Swim around, collect shells,
move colored chunks of something or other to colored
spots on the ground, avoid bad guys, infinite
lives, etc. I did however like the second and
third parts of the level. In the second, you’re
swimming up an anchor chain heading towards a
boat, avoiding random fish as obstacles. The simple
effect of everything disappearing into the dark
blue murkiness of the water, along with little
white particles to let you know yours and the
currents direction is effective enough, and revived
my fear of deep water. Yeah I’m scared,
but it takes a big man to admit he’s scared!!!
The third part, after you reach the boat a diver
comes up out of nowhere, and the camera angle
switches around in front of you, with the huge
diver swimming after you taking swipes with his
hands. It’s actually cooler than it sounds,
except for the diver only swiping in one area.
The demo lets you play through one level.
Prince of Persia: The Sands of Time –
You’ve seen those previews where it alternates
between simple shots of text and videos the whole
time, right? Well this demo follows that formula,
but you play the video parts. I’m not too
big on the game itself though. The originals were
platformers, but different. Y’know? It became
a style in itself. Blackthorne, Out of This World,
Flashback, descriptions of these always include
the phrase “like Prince of Persia.”
This one loses that 2D element in favor of 3D,
and it becomes just another platformer. Unremarkable,
I really have nothing else to say about it. Demo
lets you play through small chunks of various
levels. Oh yeah, and the combat engine sucks.
Button mashing, button mashing, button mashing.
EyeToy (video)– Seeing each game
in action makes me want it even more. Ever seen
those games in the mall where you’re up
on a TV waving your hands around at shit, and
it does it on the TV? It’s like that, like
blue screen kinda stuff. Except the extra stuff
is on top of your image. The camera has a motion
sensor, so it knows what you’re flailing
at. Parlor games really, but it still looks fun
enough for kids, or as a party game thing. And
the video messaging is a good idea too, I could
see that catching on with the Network Adaptor.
NCAA Gamebreaker 2004 – What can
I say about 989 Sports that hasn’t been
said already? They suck. Come back when you got
something that can even begin to compare to EA
Sports. I don’t even like sports and I dig
their shit. Fuck you, 989 Sports.
NFL GameDay 2004 – See previous.
And as a sidenote, why do there need to be separate
titles for college and pro sports? Honestly. It’s
the same damn thing, just merge it all and use
different sets of teams and stadiums for college
or pro games. I mean, shit!
So in the end, cameras are cool, platformers
still suck, NFS is still a racing series for bitchass
poseurs, and 989 can kiss my ass. |